Introduction
A patient wears a virtual-reality headset during a therapy session on Jan. 26, 2016, at the Institute of Movement Sciences in Marseille, France. The institute uses virtual reality to treat phobias such as claustrophobia and acrophobia. (AFP/Getty Images/Boris Horvat)
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Technology that immerses users in artificial, but strikingly realistic, experiences is poised to move beyond flight simulators and other specialized training applications into games, health care, education and mental health therapy, to name a few uses. Improvements in the technologies that drive virtual reality — computing power for creating virtual worlds, cameras that track and analyze users' movements, sensor-rich devices for processing touch and software allowing multiple users to interact — are behind the advances. Programmers can now create an array of lifelike sensations: flying like a bird, fighting off predators, riding a roller coaster or climbing a mountain. But experts are concerned that virtual reality also could cause disturbing physical or psychological reactions, such as paralyzing terror, motion sickness or injuries caused by disorientation. Meanwhile, others worry that so much can be learned about individuals' personalities from tracking their behavior in virtual-reality environments that personal privacy could be compromised. Some are calling for strict regulation of the technology while others say voluntary ratings of games and programs would be enough.
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Feb. 28, 2020 |
Cyberwarfare |
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Apr. 20, 2018 |
Technology Addiction |
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Oct. 06, 2017 |
Cyberwarfare Threat |
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Feb. 26, 2016 |
Virtual Reality |
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Feb. 12, 2016 |
Video Games and Learning |
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Jan. 15, 2016 |
The Dark Web |
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Feb. 15, 2013 |
Improving Cybersecurity |
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Apr. 13, 2012 |
Internet Regulation |
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Sep. 16, 2011 |
Computer Hacking |
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Sep. 24, 2010 |
Impact of the Internet on Thinking |
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Feb. 26, 2010 |
Cybersecurity |
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Aug. 01, 2008 |
Internet Accuracy |
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May 02, 2008 |
Cyberbullying |
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Jul. 28, 2006 |
Cyber Socializing |
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May 12, 2006 |
Controlling the Internet |
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Jun. 10, 2005 |
Identity Theft |
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Sep. 17, 2004 |
Cyberpolitics |
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Sep. 26, 2003 |
Cybersecurity |
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Apr. 12, 2002 |
Cyber-Crime |
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Oct. 27, 2000 |
Computers and Medicine |
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May 26, 2000 |
Future of Computers |
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Jan. 28, 2000 |
The Digital Divide |
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Feb. 05, 1999 |
Digital Commerce |
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Jun. 30, 1995 |
Regulating the Internet |
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May 21, 1993 |
Software Piracy |
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Sep. 30, 1988 |
Management's High-Tech Challenge |
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Jan. 09, 1987 |
Power Surge in Personal Computers |
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Feb. 13, 1981 |
The Computer Age |
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Nov. 03, 1978 |
America's Information Boom |
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Jan. 06, 1978 |
Computer Crime |
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May 12, 1971 |
Reappraisal of Computers |
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Jul. 25, 1962 |
Approach to Thinking Machines |
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